GEEK.


"I'm in a vest, yes; I will not be taken out..." - Saafir, circa 1995

Videogamers everywhere will poo with excitement if and when this prototype "Tactical Gaming Vest" becomes a household consumer reality. Designed to increase first-person reality of games by allowing the wearer to feel inflicted wounds and injuries (this is fun?), the vest will simulate impact in real time synchronization with what's happening on the screen. Shot? Stabbed? Clawed by an alien? You'll feel it all in a piercing response from solenoid actuators located in the chest and back, causing a little less pain than a paintball impact.

Masochistic gamers, start saving up now - Mom's probably not going to spring for this one!